![]() ![]() You can also watch from the perspective of a drone, a ship, or from a colonist. You can also rotate the game to see behind buildings, in order to make sure they are connected correctly or plan out pathing for drones or transports. You can rotate the camera to see it from the top or from a shallow angle. Surviving Mars is one of the few games I've seen or played where the game is entirely 3 dimensional. ![]() In a game where you are building a colony it's important that you're able to see what you're doing. But be careful with how much space you allow, as it can get expensive to maintain the buildings. Leaving space for the addition of new buildings, or allowing for additional production to keep up with needs, can help ease future issues. But if the resources and layout are done well and with forethought, growing won't be as much of an issue. If the resources are at one side of the colony when they are needed on the other side, building will be difficult. With new buildings, colonists, and perks, the layout of the buildings will start to have a major influence with how the colony keeps growing. But if they do, make sure to build security stations to maintain the peace.Īs the colony grows you'll experience growing pains. Be careful as to who you bring to Mars, as some colonists can cause problems on the red planet. Eventually, if you want, you can build a nursery where babies can be raised. Later in the game you can send shuttles with whatever you'd like as you can train the colonists at universities. ![]() ![]() As you select the colonists it's important to select the ones that you need most, at least at first. Each colonist has their own personality, their own pros and cons, their strengths, likes, and weaknesses. One amazing part of this game is that you can select colonists from a list of people. They take a ton of time and materials to build but they pay off magnificently when you have them.Īfter the colony is ready for people, you can request colonists from Earth. Each wonder has a specific benefit to the colony. At the end of each tree there is a special building or wonder. You'll find that many times the research will be where you need the most help, whether it be in power generation, food production, or the longevity of the drones or buildings, and so on and so forth. Certain buildings or researches are only be made available as you complete earlier research. There are different lines of research that will help the colony grow in different ways. You can only do research once you get colonists on Mars, and each research takes a different amount of time to complete. In order to progress, you need to do research. Will you allow religion to reign supreme in your colony? Will you allow scientists extra privileges in order to get more research completed? Will you allow an AI access to your computer systems? Each of this and more will effect your colony and how it grows and develops. Along with tips, you will periodically get requests from the colonists to help settle disputes or decide certain courses of action. New players will find them helpful so that they know how to better manage their resources and personnel. For the initial shuttle or two you'll only need the basic necessities in order to progress, but you need to make sure that you have enough space for all the new colonists while not having too much extra of anything.Īs you grow the game can provide additional tips to help ease the growing pains. You'll have an assortment of buildings to add, from apartments and houses, farming areas, stores, and so forth. As the natural landscape is barren and dangerous, domes are necessary in order to bring people from Earth. Once you get your initial colony established, you'll start building domes. Wise planning will go a long way to help make it to late game. It's important to select places that will have plenty of the initial resources, as it's difficult to even make it far enough to mine more refined materials if you're missing or short on the basic necessities. Some zones will have dust storms, some will be more prone to meteor strikes, and some will have more or less of certain materials. Each zone will have its own difficulties. Select your landing zone, touch down, and start building. The location, the layout, the initial buildings and resources, all of these matter to survive. The early stages of the colony will pave the way for the success of the colony. The colony starts with some initial resources and drones, which you will use to start building the colony. After selecting the landing spot for the initial rocket, you can choose exactly where on the map the ship will land. ![]()
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